Wynalazlem interesujacy post (autorstwa BA_Dart'a)- jest kilka interesujacych rzeczy, sry ze po angielsku
First, the prop pitch thingy seems to be more important than throttle.
I-16: Flying upside down is OUT! The fuel is gravity fed into the carb, and your engine WILL DIE. You can't restart it, even though the prop was windmilling (or at least I couldn't). There's a magneto setting you can define. I think I'll randomly select it to see if that has anything to do. I saw a movie once where they said "Magneto - Check! Contact!" and the guy swung the prop around to start the engine. In the Camel the engine RPM was controlled by selecting magnetoes, so there might be something to it.
In a steep dive prop pitch less or you'll burn the engine up and (in a MiG) blow up rather dramatically.
The engine and prop will make terrible noises if it's too low with a high throttle setting. I presume that's bad, so I monkey with them until it makes what sounds like a good engine noise.
The I-16 is a little less spritely than before, but still a great turner. It bleeds speed faster, tho. Still, I gave a 262 a great fight until I inverted too long on a split-s and discovered the dead engine bit. I really, really wanted to shoot him down so, like Chuck, I could say "The first time I saw a jet, I shot it down!"
Energy bleed across the board is a major factor, and if you're flying early VVS planes, pay close attention to it. Think twice before snap rolls and dramatic maneuvers.
The MiG's are about the same in handling, but I think they're very prop setting sensitive, and I'm just randomly goofing with the thing in hopes of figuring it out. 85% to 95% in combat seems to work pretty good.
When the Hun do the stallie-stall thing with their 109's, reduce throttle to 50% and prop pitch down to 30 or 40 percent...very smooth, I gave the AI a nasty suprise!
The P-39 (N) seems like it's a more stable firing platform. I'm getting hits out at 200-300 meters in a mild deflection shot (something that I couldn't in IL-2). It's a little less spritely as well, but that's what makes it more stable.
The LaGG dives better, but is the same dog in the vertical it was before. It still turns okay, but don't get crazy. It's not an I-16 (never was).
I can't quantify it in words, but all the planes seem even more like planes than in IL-2...it just feels more realistic (if you can imagine).
A few other notes:
Blackouts are for real. Just let go of the stick, moving it around doesn't seem to do anything.
There is now a cracking fire noise that is quite clear when your MiG is on fire, so now you'll know when you're a flambe.
When you are killed, the screen goes black. It really makes you jump out of your seat! I got PK'd by the first volley from a 190 and it's as sudden as real death was for those brave souls during the real war (except we get to hit "refly" where they literally sacrificed their all). It brought home how terrifying being a combat pilot must have been.
There's a heap of mapping you have to do on your keyboard if you want to use the bombers. The "Training" missions are fine familiarization, but don't go into much detail.
Pay attention to the installation screen shots. There are some familiar ones there from the "Friday Update" stories!
The DM seems to be both more forgiving and more deadly at the same time. A MG round to the wing is annoying. The same round in the right spot on the engine will bring you down!
Split the difference between a LaGG and the MiG and you've got the P-40. Decent speed, good in the horizontal, reasonable energy retainment if you don't act crazy.