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LOMAC...

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Jaceqp





Post2004-03-20, 11:54      LOMAC... Odpowiedz z cytatem
dragoo napisał:
A propo wymagań tej gry: To jak bym ja odpalił na kompie Athlon 2000+, 256DDR, GeForce 3Ti/450 64MB, to jak by sie sprawowała . Z czystej ciekawosci bym przetestowal tą gre


Ja tam się nie znam ale z tego co pobieżnie przelookałem ostatnie 3 str. tego topica to już w sumie 100x poznałem działanie tej gry na różnych konfigach. Wielokrotnie już loodzie opisywali jak chodzi LOMAC na AXP + GF3/4... Jedyne co rzuciło się w oczy to min. 512DDR co by to w miarę działało. Na 256 może być nieco czkawkowato z powodu doczytywania textur itp. Sama misja wczytuje się dość długo co świadczy o sporej pamięciożerności.
U siebie na 512 gra(łe)m bez większych problemów. Przejrzyj poprzednie posty to może się jeszcze czegoś dowiesz...
 
Reklamy
KrzysztofM


Dołączył: 17 Sie 2001
Posty: 1119
Miasto: EPWA

Post2004-03-25, 16:43      LOMAC... Odpowiedz z cytatem
Proszę uprzejmie:
http://ubbxforums.ubi.com/6/ubb.x?a=tpc&s=400102&f=38610606&m=734108872

Wybaczcie, że nie pzretłumaczyłem :
Hello everyone,

Below is a run-down of the items currently addressed in the Lock On v1.02 patch (currently around 32 MB). Please bear in mind that this list is by no means complete and several items will still be added before we consider it ready to go. As to when that will be, just as soon as we feel it is complete and addresses the major issues that we wanted to address for this patch. Hang in there please.

-Matt

Aircraft and ground vehicles can now be seen at much greater distances

Added combined gun and missile HUD modes for F-15C

Mouse cursor has been removed from screen during a network game.

Fixed the lack of some A2G weapon ID on Russian HUD's

Fixed the change of AGM-65 lock point when locked target is destroyed by another weapon

Fixed incorrect performance of Kh-25ML missile after a Kh-29MP missile has been launched

Fixed incorrect radar lock warning when target is locked via TWS mode of F-15C radar mode

Removed the A2A missile indications marks on Russian plane MFD (when AWACS is in the mission).

Added separate keys to release chaff and flares (insert and delete).

The F4 key provides the player with a quick check six view. The chase view is assigned to Ctrl-F4 by default.

PilotLogBook now will not be changes after viewing a track

Fixed the bug: F-15C: if the player activates the seeker boresight / longitudinal mode, the player can then not adjust the antenna elevation angle (shift ; and ,) when in TWS or RWS mode.

Fixed the bug: F-15C: If the player locks a target in TWS mode and then locks it again to enter STT mode, the RWS/TWS mode indicator on the VSD becomes corrupted. It appears RWS and TWS are over-writing each other.

Missiles now use correct proportional navigation.

AIM-120 poximity fuse distance has been increased.

Moved model timer configuration parameters to the Config/ModelTimer/ModelTimer.lua.

Lock On removes read-only flags for all *.ini files in ./Config, ./Input and ./ME sub-folders.

Removed missilies with the semi active radar radar homimg missiles have been removed as valid systems when using CAC mode for Russian aircrafts (if Radar is off)

The R-27AE missile removed. This missile is not in the service of the Russian air forces.

The reconnaissance-bomber aircraft MiG-25RBT now can use bombs when assigned a ground attack task.

The R-27EM missiles now can use only Su-33. This missile are improved version of R-27ER missile is optimized for intercepting low-altitude targets such as antiship and cruise missiles.

The S-13 rockets added for Su-25 loadouts.

The new ground units division the motor-infantry battalion MSB 1980 (ÌÑÁ in Russian transcription) added for Russia and Ukraine.

Some data of surface-air missile are corrected.

Released new TTI (Time to target impact) calculate algorithm for missiles

The ability use weapons and countermeasures after switching to another aircraft (alt-J) has been fixed.

The F-15C will now automatically transition from Home On Jam (HOJ) to an STT radar lock when ECM burn-through has been achieved

Ability to assign separate keys to chaff and flares

Added launch permission override for Russian aircraft

Added velocity delta indication to Russian HUDSs (aside from Su-25)

Increased F-15C ability to burn-through ECM to 25 - 30 nm

Adjusted navigational information for MiG-29A, C, G, Su-27, and 33. Velocity indicator now
shows speed discretely (10 kph, 10 kts for MiG29G) Altitude indicator: Barometric discretely 10 meters (100 feet for MiG29G), Radio Altimeter altitude also discretely for Metric 1 meter, Imperial 10 feet

Added a data exporting tool for user-made cockpits, etc. Lock On will call Lua functions defined in the Config/Export/Export.lua script. Data export is disabled by default in the Config/Export/Export.lua script.

The Minimum Range Staple (MRS) and the Desired Release Cue (DRC) symbols have been added to
the A-10 HUD when in bombing mode

Continuously Computed Release Point (CCRP) (aka aeronautical bombing mode) has been added to the Russian aircraft

Changed A10 HUD in that the gun is always enabled in AG and AA modes

When a weapon type is depleted, another weapon type will not be automatically selected

Fixed inability of some joysticks to use gun trigger correctly

Added + over padlocked target

Airspeeds on the HUD are now displayed in Indicated Air Speed

The static C-130 objects now render correctly

The A-10A can no longer fire its gun with weight on wheels

Re-enabled mini-HUD for all aircraft

Backspace key in the F4 mode check six rear view

Increased air-to-air missile effectiveness, including active seeker systems like AIM-120

Assigned Release weapon function to the joystick BUTTON 2 by default. Moved Change weapon function to the BUTTON 4

Players can see each others smoke rockets online

Clients now receive air defense unit radar warnings on there RWR

New controller axis:
Trim Pitch
Trim Roll
Trim Rudder
Radar Slew Horizontal
Radar Slew Vertical
TDC Slew Horizontal
TDC Slew Vertical

Scenes and Traffic setting option now save correctly

Reduced radar lock range of Russian aircraft to .85 of radar detection range

If Russian aircraft loses radar lock, the EOS sensor will attempt to continue lock if range
allows

Like the real aircraft, Russian aircraft will now lose radar lock if they roll more than 110-degrees

Fixed aircraft velocity and target velocity indicators for Russian HUDs

Range bumping on F-15C VSD has been corrected and TDC is reset to center of VSD after a range bump

Increased the thickness of the RPI, RTR, and RMIN lines on the F-15C's HUD DLZ

Re-made Mach number indication for Su-27/33, MiG-29 and F-15C

Disabled ability to re-arm when landing outside an airfield

Trim speed has been increased

Removed chaff and flares from MiG-25P / RBT

Enabled force feedback trim effect

Implemented gain parameters for force feedback effects

Enabled cockpit camera control with joystick axis when cockpit mouse view option is off

Changed joystick polling algorithm

Restored mouse zoom limits in the cockpit

Restored object crash in external view

Fixed picture of M-818 in AWACS view

Fixed bug regarding Betty voice after switching aircraft

Invulnerable flag setting is corrected

Ground based SAMs now work correctly when enemy ships are in the mission

Corrected crash in third mission of F-15C campaign

Fixed the plane velocity and target velocity indicators on Russian planes HUD

Missile will not change target unless there are flares or chaffs in the field of view

Mixed loadouts have been corrected in the Fast Battle Planner

All sounds are silenced when the game is paused

Tracks now play back correctly when using trim and a force feedback joystick

Hide objects are no longer displayed in F10-view and briefing views

Fixed error with broken tracks when user presses Cancel in save menu after Video Edit

Added new pilot Robin SPIDEOG Byrne to the Logbook

Launch zone for SAMs now a factor in targets altitude and aspect

Missile trails and explosions are not affected by options settings now

Increased ability of point-defense gun systems to intercept various air targets

Changed ship guns so that they orient in the correct direction

Fixed bug with objects disappearing from view

Fixed synchronization at the start of a LAN Game

Reduced default external zoom speed. Made cockpit zoom speed and external zoom speed configurable in the Config\View\View.cfg file

Infrared seekers now have difficulty locking on to a target when the Sun is in the seekers field of view

Corrected incorrect zoom-in external views for track playback if zoom was changed when paused while recording

Mouse disabled while TrackIR is in enhanced mode

Changed cockpit and external object camera movement according to a logarithmic acceleration rate. Made separate camera keyboard control acceleration parameters for cockpit and external views (see Config\View\View.cfg for details, please).

Decreased explosion sizes

Integrated scripted language Lua 5.0 to the project. Moved view config parameters from the

Config\View\View.cfg to the Config\View\View.lua file. Renamed Config\View\View.cfg to Config\View\Labels.cfg

Decreased cockpit camera rotation speed for absolute axis (TrackIR and joystick) by three
times

Fixed bluish look to the F/A-18A/C canopy glass reflection

Fixed problem with assigning Mission Editor Objectives to static objects

Added wind dependency for calculated shell impact point

Restricted cockpit and external camera moving acceleration time. Added corresponding parameters to the Config\View\View.lua

When the player ejects, the external view changes to the parachute

Reduced fogging distance for ATI Radeon cards

Corrected F-15C elevation scan zone

Added trim lights in the Su25 cockpit

Fixed the F-15C Flood mode bug when several targets in Flood cone simultaneously

Static vehicles explode and burn after destruction now

Static ships sink now

Separated mouse speed parameters for cockpit and external views in the Config/View/View.lua

Alt - Key Pad 1-9 move pan base in the cockpit view. Ctrl - Key Pad 1-9 or joystick hat make
pan steps relatively to current pan base

Shells persistency increased from 3.5s to 6s and unguided rockets persistency has been doubled

Renamed Config/View/LookJump.lua to Config/View/SnapViews.lua. Added script files for different view types, moved some parameters from the Config/View/View.lua to corresponding files

Western systems now use imperial units in the information data bar

Corrected difficulty settings in a LAN Game

Disabled force feedback effects during track play back

Fixed bug regarding air-to-air gun pipper for Russian aircrafts (different indication limits between gun pipper and target designation box)

Added working clock to the main menu screen

Improved Quick Start missions for the F-15C and A-10A
 
dragoo


Dołączył: 07 Lut 2004
Posty: 880
Miasto: Krotoszyn

Post2004-03-31, 18:26      LOMAC... Odpowiedz z cytatem
Mmmm.... Kilka nic nie znaczących zmian
 
Snake-


Dołączył: 05 Lis 2001
Posty: 1695
Miasto: Warszawa

Post2004-03-31, 19:46      LOMAC... Odpowiedz z cytatem
Eee tam, zamiast w troche przereklamowanego Lockona, gram sobie teraz w Strike Fighters Project 1
Gierka swietna, z patchami nie zauwazylem jak na razie zadnego buga (poza tym, ze caly czas nie dziala spadochron hamujacy, ale to jest w readme napisane ), od niedawna jest dorzucony nowy F4-J. Klawiszologia sprowadza sie do podstawowych przyciskow, ataki A2G sa na poziomie jak w drugiej wojny swiatowej , praktycznie nie ma czegos takiego jak obsluga radaru, dzialko jest podstawowym narzedziem walki powietrznej, bo z niczego innego i tak sie nie da trafic itd.
Zyc nie umierac

I do tego w 1600x1200 w max detalach mam znosna ilosc klatek (poza widoczkami zewnetrznymi, o dziwo...)
 
Snake-


Dołączył: 05 Lis 2001
Posty: 1695
Miasto: Warszawa

Post2004-04-02, 11:57      LOMAC... Odpowiedz z cytatem
Musze powiedziec, ze to SFP1 mnie wciaga...
Niezle sie trzeba nameczyc, zeby z para migow-17 wygrac walke na F-100D super sabre
No i jeszcze ani razu nie trafilem z sidewindera w nic... Dopiero raz mi sie go udalo zalockowac, ale i tak nie trafil Ze sparrowa jeszcze nie mialem okazji postrzelac, bo super sabre'a ktos zapomnial w radar wyposazyc w ogole
W zwiazku z tym, latanie w SFP1 prawie nie rozni sie od takiego FB - cele naziemne i tak trzeba na oko obrzucac bombami, a w samoloty niczym innym niz dzialkiem sie trafic nie da Za to te trafienia sa znacznie skuteczniejsze - rzadko sie zdarza, zeby po oberwaniu samolot jeszcze lecial

No i te klasyczne samoloty !
 
beryl


Dołączył: 10 Lis 2001
Posty: 1832
Miasto: Łask

Post2004-04-02, 12:29      LOMAC... Odpowiedz z cytatem
Sparrow w F100D ? myślałem, że dopiero na F4 się pojawiły, Bo F105 brał tylko "grzechotniki", F104 chyba też w pierwszych wersjach , Daggery, Darty i Voodoo miały jakieś zupełnie inne systemy uzbrojenia. Zresztą Super Sabre to maszyna szturmowa a nie myśliwiec, podobno w czasie służby F100 zestrzeliły tylko jeden, słownie 1 wrogi samolot (nie dlatego, że takie kiepskie były, ale dlatego, że latały z eskortą i raczej unikały walk z Migami).

BTW - jest tam F104 albo 105? Jak się "prowadzą"? i jakie to ma wymagania?
 
Snake-


Dołączył: 05 Lis 2001
Posty: 1695
Miasto: Warszawa

Post2004-04-02, 14:43      LOMAC... Odpowiedz z cytatem
No pewno wlasnie dlatego F100 nie zabieral sparrowow, bo nie mialby i tak jak strzelac bez radaru
F104 jest, nie latalem jeszcze. Istnienie F105 bede musial sprawdzic, bo sobie nie przypominam...

Kampanie latam w trybie Mercenary, w zwiazku z czym mam chwilowo dostepne tylko F100, jako najtansze samoloty Odwalana jest nimi cala robota - i CAP i A2G...
Ale fakt, ze F100 tez do specjalnie zwrotnych maszyn nie nalezy
 
Snake-


Dołączył: 05 Lis 2001
Posty: 1695
Miasto: Warszawa

Post2004-04-02, 14:51      LOMAC... Odpowiedz z cytatem
No wiec F105 nie ma w grze, ale za to jest w dodatkach - a tych jest sporo, bo sa robione jako "3rd party". Powstaja nowe tereny, obiekty i, oczywiscie, samoloty
http://www.thirdwire.com/projects/p1/rt_links.htm - tu mozna to znalezc wyszstko (jest pochowane po stronkach na tej liscie )

Wymagania ma w sumie nie takie duze. Jesli chodzi Ci FB, to to tez powinno. Niestety minimalnych wymagan nie moge znalezc nigdzie, ani w readme ani na stronce (choc jestem pewien, ze je widzialem...)
 
Snake-


Dołączył: 05 Lis 2001
Posty: 1695
Miasto: Warszawa

Post2004-05-29, 17:57      LOMAC... Odpowiedz z cytatem
W przyszlym tygodniu ma sie wreszcie pojawic patch...
Czas najwyzszy, pol roku go robili

Jest dostepne juz readme z niego:
http://ubbxforums.ubi.com/6/ubb.x?a=tpc&s=400102&f=38610606&m=181100634
 
CyBeR


Dołączył: 09 Lis 2001
Posty: 1099
Miasto: Tychy GG:1617538

Post2004-06-15, 19:02      LOMAC... Odpowiedz z cytatem
No i w końcu się ukazał
http://www.lo-mac.com/#news0
 
Snake-


Dołączył: 05 Lis 2001
Posty: 1695
Miasto: Warszawa

Post2004-06-15, 19:58      LOMAC... Odpowiedz z cytatem
No wreeeeeeszcie......

Jak transfer nie padnie, to za 20 min potestuje
Na dzis sa zaplanowane prace u mnie w necie, wiec i tak pewno bede offline, jesli sie przeciagna, to sobie polatam
 
ceer


Dołączył: 21 Sie 2001
Posty: 1897
Miasto: Poznan (GG3734938)

Post2004-06-15, 21:46      LOMAC... Odpowiedz z cytatem
"Base-level software, like the operating system and drivers, should coincide with the demands of the game and your hardware. Unfortunately, Lock On, in certain configurations, works poorly under Windows 98. Hence, make sure that you have installed and updated to one of these recommended operating systems: Windows 2000 or Windows XP."

no fajnie moj anielski "angielski" podpowiada mi, ze nadal nie polatam na win98
 
Snake-


Dołączył: 05 Lis 2001
Posty: 1695
Miasto: Warszawa

Post2004-06-15, 22:37      LOMAC... Odpowiedz z cytatem
Podejrzewam, ze nadal dziala pod w98 tak samo jak dzialalo od 1.01. Czyli "zazwyczaj ok"
 
CyBeR


Dołączył: 09 Lis 2001
Posty: 1099
Miasto: Tychy GG:1617538

Post2004-06-15, 22:38      LOMAC... Odpowiedz z cytatem
Pokusi się ktoś o jakieś wrażenia "popatchowe" ? Bo nie wiem czy jest sens miejsce wygospodarowywać na dysku dla Lomac'a...
 
ceer


Dołączył: 21 Sie 2001
Posty: 1897
Miasto: Poznan (GG3734938)

Post2004-06-16, 17:11      LOMAC... Odpowiedz z cytatem
Snake- napisał:
Podejrzewam, ze nadal dziala pod w98 tak samo jak dzialalo od 1.01. Czyli "zazwyczaj ok"


Ano wlasnie... czyli jestem wyjatkiem potwierdzajacym regule
 
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