Hmm w README znalazlem taki kawałek:
By default the following UDP ports will be used by NASCAR® Racing 4: 32766 for the net_server_port, 32767 for ping port, and then sequentially numbered ports for each allowed client connection (max of 42) starting at 32768.
To run from a machine with a private IP address behind a Linux firewall, you need to use a combination of IP masquerading and IP autoforwarding. The following rules for the default 42 client port range can be used:
ipfwadm -F -a accept -m -S a.a.a.a/m.m.m.m -D 0.0.0.0/0
ipautofw -A -r udp 32766 32809 -h a.a.a.a -v -u
Where a.a.a.a is the address of the machine behind the firewall, and m.m.m.m is the netmask. If you run a server behind the firewall, clients should connect to the IP address of the firewall.
Czyli trzeba odblokowac porty od 32766 plus jakies 30-35 na playerow?
Tak by z tego wynikało ale czy NAPEWNO? Bo wiecie jak to z adminami pojde raz pomecze kolesia on pomarudzi i moze odblokuje. Ale jak sie okaże że to nie te porty to juz moze mu sie nie chciec potem zmieniać