nastepne dobre rzeczy
po przestawieniu poziomu trudnosci z novice na expoert rs 2000 po szwajcarii juz nie mozna jechac za bardzo
a teraz najlepsze, programisci chyba tak jak w przypadku rc2000 zostawili nam furtke z mozliwoscia zrobienia sobie z tej gry sima jakiego tylko chcemy

mysle ze jak ozone pomoze to cos z tego bedzie

oto przykladowy plik ktory odpowiada tylko za fizyke zachowania sie opon
# ----------------------------------------------
# --- Default tire dynamics
# ----------------------------------------------
# --- Dynamics 0 --- Hard surface
Dyn0RollingResistance = 0.01;
Dyn0InducedDragCoeff = 0.2;
Dyn0PneumaticTrail = 1.0;
Dyn0PneumaticOffset = 1.0;
Dyn0ZStiffness = {1.0, 1.0, 1.0};
Dyn0XStiffness = {1.0, 1.0, 1.0};
Dyn0CStiffness = {1.0, 1.0};
Dyn0ZFriction = {1.0, 1.0};
Dyn0XFriction = {1.0, 1.0};
# --- Dynamics 1 --- Medium hard
Dyn1RollingResistance = 0.01;
Dyn1InducedDragCoeff = 0.25;
Dyn1PneumaticTrail = 1.0;
Dyn1PneumaticOffset = 1.0;
Dyn1ZStiffness = {1.0, 1.0, 1.0};
Dyn1XStiffness = {1.0, 1.0, 1.0};
Dyn1CStiffness = {1.0, 1.0};
Dyn1ZFriction = {1.0, 1.0};
Dyn1XFriction = {1.0, 1.0};
# --- Dynamics 2 --- Soft surface
Dyn2RollingResistance = 0.01;
Dyn2InducedDragCoeff = 0.3;
Dyn2PneumaticTrail = 1.0;
Dyn2PneumaticOffset = 1.0;
Dyn2ZStiffness = {1.0, 1.0, 1.0};
Dyn2XStiffness = {1.0, 1.0, 1.0};
Dyn2CStiffness = {1.0, 1.0};
Dyn2ZFriction = {1.0, 1.0};
Dyn2XFriction = {1.0, 1.0};
# --- Dynamics 3 --- Grass/Field
Dyn3RollingResistance = 0.1;
Dyn3InducedDragCoeff = 0.8;
Dyn3PneumaticTrail = 1.0;
Dyn3PneumaticOffset = 1.0;
Dyn3ZStiffness = {1.0, 1.0, 1.0};
Dyn3XStiffness = {1.0, 1.0, 1.0};
Dyn3CStiffness = {1.0, 1.0};
Dyn3ZFriction = {0.7, 1.0};
Dyn3XFriction = {0.7, 1.0};
# --- Dynamics 4 --- Rock
Dyn4RollingResistance = 0.1;
Dyn4InducedDragCoeff = 0.8;
Dyn4PneumaticTrail = 1.0;
Dyn4PneumaticOffset = 1.0;
Dyn4ZStiffness = {1.0, 1.0, 1.0};
Dyn4XStiffness = {1.0, 1.0, 1.0};
Dyn4CStiffness = {1.0, 1.0};
Dyn4ZFriction = {0.7, 1.0};
Dyn4XFriction = {0.7, 1.0};
# --- Dynamics 5 --- snow road
Dyn5RollingResistance = 0.05;
Dyn5InducedDragCoeff = 0.35;
Dyn5PneumaticTrail = 1.0;
Dyn5PneumaticOffset = 1.0;
Dyn5ZStiffness = {1.0, 1.0, 1.0};
Dyn5XStiffness = {1.0, 1.0, 1.0};
Dyn5CStiffness = {1.0, 1.0};
Dyn5ZFriction = {0.9, 0.9};
Dyn5XFriction = {0.9, 0.9};
# --- Dynamics 6 --- snow
Dyn6RollingResistance = 0.1;
Dyn6InducedDragCoeff = 0.7;
Dyn6PneumaticTrail = 1.0;
Dyn6PneumaticOffset = 1.0;
Dyn6ZStiffness = {1.0, 1.0, 1.0};
Dyn6XStiffness = {1.0, 1.0, 1.0};
Dyn6CStiffness = {1.0, 1.0};
Dyn6ZFriction = {0.8, 0.8};
Dyn6XFriction = {0.8, 0.8};
# --- Dynamics 7 --- dummy
Dyn7RollingResistance = 0.1;
Dyn7InducedDragCoeff = 0.8;
Dyn7PneumaticTrail = 1.0;
Dyn7PneumaticOffset = 1.0;
Dyn7ZStiffness = {1.0, 1.0, 1.0};
Dyn7XStiffness = {1.0, 1.0, 1.0};
Dyn7CStiffness = {1.0, 1.0};
Dyn7ZFriction = {1.0, 1.0};
Dyn7XFriction = {1.0, 1.0};