Centrum Fanów Symulatorów » Nascar Racing Season 4,2002,2003 Nascar Real » Patch 1.1.0.2 do N2003
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Patch 1.1.0.2 do N2003

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MaXyM


Dołączył: 17 Sie 2001
Posty: 6289
Miasto: Kraków GG:1905678

Post2003-08-15, 12:04      Patch 1.1.0.2 do N2003 Odpowiedz z cytatem
UWAGA: link nalezy wkleić do nowego okna (nie klikać na nim)
.http://www.extreme-dynamics.com/cgi-bin/dnlcount/dl.pl?1102PatchUpdate

Ostatnio zmieniony przez MaXyM dnia 2003-08-15, 13:06, w całości zmieniany 4 razy
 
Reklamy
MaXyM


Dołączył: 17 Sie 2001
Posty: 6289
Miasto: Kraków GG:1905678

Post2003-08-15, 12:10      Patch 1.1.0.2 do N2003 Odpowiedz z cytatem
I jeszcze co zostało zmienione:

[1] WHAT THE PATCH FIXES
====================================

AI:

* AI cars will now be less likely to retire as a result of suffering damage.


CAR FILES:

* Changed the #155 to a Ford.


CAR MODEL:

* Added jack screw holes to rear window.

* Fixed incorrect shininess map on steering column.


CAR SETUPS:

* Slight adjustments to the FAST and JASPER setups to account for ride-height and front spring changes. See PHYSICS section below for more details.


CHAMPIONSHIP SEASON:

* Qualifying results and number of poles will now be properly saved in Event Results and Season Standings after a completed qualifying session was restarted.

* Fixed some minor sorting issues on the Event Results and Season Standings tables.

* Practice length, Happy Hour length, and the roster name are now properly saved into the season file.


CONTROLS:

* When throttle or brake are assigned to a digital control such as a keyboard key or joystick button, traction control and anti-lock brakes can now be disabled.


GARAGE:

* Car setup ranges are now properly applied as a setup is loaded. This prevents the use of setup files from previous versions which allowed different ranges.


MULTIPLAYER:

* Fixed a bug which prevented in-car chat when the chat filter was disabled.

* Fixed a bug which prevented bosses from ejecting other clients.

* The !clear command has been renamed !clear_black so as to not conflict with the various clear password commands.

* Increased timeout for Sierra.com race list download.

* Hardcore mode now has separate options for driving aids and visual restrictions. When driving aids are restricted, anti-lock brakes, stability control, steering assistance, and traction control will be disabled for all drivers.

* Increased race session start countdown from 30 to 60 seconds.

* Black flags that are issued by an admin or as the result of a poll can now be cleared.

* Non-animated opponent pit crews can now be seen in multiplayer races.

* Sierra.com system messages are now properly translated eliminating the cryptic "@#1267ever" and similar messages.


PHYSICS:

* Updated super speedway aero drag and downforce maps based on new data Jasper Motorsports.

* Extended the non-super speedway aero-downforce and aero-balance maps so that when the car is run very low to the ground an aero understeer problem caused by running off the end of the aero maps is fixed.

* Softened motion ratios of the front springs based on new data from Jasper Motorsports. Slightly stiffer front springs will be required to get the same front wheelrate as before. Version 1.0 setups will still have the correct wheel rate, their spring rate will be displayed based on the new motion ratio.

* Slightly reduced front bump camber effects.

* Front suspension geometry has been reworked to fix a camber fall-off with steering bug.

* Chassis had too much ground clearance, so bottoming out wouldn't occur when it should.

* Chassis bottoming out friction is increased.

* Reduced draft effects.

* Rear weight bias at restrictor plate tracks is now limited to 50% of the car's minimum weight to match 2003 rule changes.

* Tire wear is now more affected by running tires hot.

* Stability Control has been tweaked to affect tire wear.


PIT CREW:

* Pit crew will no longer wave pit sign when you are serving a drive-thru penalty unless you pull into the pit stall area indicating that you actually want to pit (note that the drive-thru penalty will NOT be cleared if you do in fact stop for service).


RACE CONTROL:

* Fixed a bug in Arcade mode which prevented you from being able to clear a drive-thru penalty after speeding in the pits.

* Penalties for cutting the course are no longer enforced after a car has taken the checkered flag.

* Qualifying session time will be extended for longer tracks. This will allow the use of 3rd party tracks where qualifying laps previously could not be completed within the game's default session time limit.

* Caution periods at the short ovals (Bristol, Martinsville, and Richmond) have been extended by an additional lap.

* Fixed a bug which caused the speed/gear indicator's yellow flag to not reset after a debris caution.

* Increased caution sensitivity.

* With damage enabled, debris cautions for single car accidents are now possible.


RENDERER:

* Fixed a bug which could cause low track rail LODs in wide FOV camera views.

* Greatly reduced framerate impact of advanced "on-car shadows" Graphics options when using the DirectX D3D renderer.

* Car shadows can now use Shadow Volumes. See Additional Information section below for details.

* Slight optimization to multi-pass rendering in the DirectX D3D renderer. See Additional Information section below for details.

* Fixed bug which caused car to car shadows to appear opaque black in the OpenGL renderer.

* Fixed a bug in the DirectX D3D renderer that for some users would cause a crash at the Eight-Bowl track (this fantasy track is available via a separate track pack download).

* Fixed a bug in the OpenGL renderer that caused some of the shadows at Las Vegas (76 balls and the scoring tower) to not be cast onto the car.


SPOTTER/CREW CHIEF:

* Added support for "3-wide on the left" and "3-wide on the right" messages.

* If you are already on pit road, the spotter will no longer remind you to come in and serve a black flag penalty when you cross the start finish line. If you exit pit road without serving the penalty, the reminder message will then be triggered.


TELEMETRY:

* Player car gauge data and opponent car track position information are now available. See "telemetry\papytelemapp.h" and "telemetry\tsample.cpp" for details.


TRACK ARTWORK:

* Fixed a problem with the horizon texture at Darlington when cloudy weather was selected.

* Fixed a graphical issue that could be seen in the rear-view mirror at Texas.

* Added missing wall ads back to New Hampshire.


TRACK GEOMETRY:

* Fixed an incorrect extended surface type on the apron at Bristol-Night.


TRACK SETTINGS:

* Increased Bristol, Bristol-Night, and Martinsville pace speeds to 40 mph to prevent passing the pace car while on pit road.

* Tightened up the qualifying checkpoints for Daytona and Daytona Night.

* Added a new track.ini setting "track_dir". See section below for details.


USER INTERFACE:

* Fixed scroll bar on Sierra.com available races table.

* Added a checkbox to the Options screen to disable the menu background animations.

* Fixed a typo in the garage's transmission ratio pop-up help box.

* Added "Import" and "Export" buttons to the Opponent Manager Screen. See Additional Information section below for details.

* Volume of the garage background sound is now properly controlled by the Sound Option screen's "User Interface" slider.

* Added a display of the total number of servers and players to the Available Races table.

* Improved scrolling for the driver list table on the Opponent Manager screen.

* Correct manufacturer car model is now loaded on the post-race newspaper winning screen.

* Fixed a bug which could cause the displayed calibration values to carry over from one "page" of the controller calibration dialog to another. Note that this was a display-only issue, and in no way had any affect whatsoever on the actual calibration data used by the game.
 
lefty


Dołączył: 17 Sie 2001
Posty: 9068
Miasto: Rzeszów

Post2003-08-15, 12:33      Patch 1.1.0.2 do N2003 Odpowiedz z cytatem
Wstydz sie Maxym

Cytat:

The file you want to download doesn't belong to the site you came from! 1102PatchUpdate

Please email the webmaster of .http://racing-forum.pulse.pdi.net/viewtopic.php?t=7274&highlight= and tell him/her not to leech files!

We would also appreciate it if you send us a mail and inform us about the site that steals our links. Thanks!

This file belongs to Sitename, visit them instead.
 
MaXyM


Dołączył: 17 Sie 2001
Posty: 6289
Miasto: Kraków GG:1905678

Post2003-08-15, 12:37      Patch 1.1.0.2 do N2003 Odpowiedz z cytatem
Lefty no chyba nie posądzasz mnie o robienie jej.
Wklej link do nowego browsera (poprawilem info na gorze)
 
Talgot


Dołączył: 17 Sie 2001
Posty: 667
Miasto: Dopiewo

Post2003-08-15, 12:44      Patch 1.1.0.2 do N2003 Odpowiedz z cytatem
heh
 
lefty


Dołączył: 17 Sie 2001
Posty: 9068
Miasto: Rzeszów

Post2003-08-15, 12:46      Patch 1.1.0.2 do N2003 Odpowiedz z cytatem
Ale to nic nie da co teraz dopisales bo to, ze tutaj znajduje sie link bezposredni juz wiadomo. Jak juz koniecznie chcesz takie linki dawac to wstaw kropke czy slasha przed http. Poza tym nie rozumiem, skoro ci co udostepniaja tego patcha na swojej stronie nie zycza sobie podawania bezposrednich linkow na innych stronach do pliku z ich serwera to powinienes to uszanowac.
Poza tym ten patch to nie jest ostateczna finalna wersja.
 
Nogal


Dołączył: 18 Sie 2001
Posty: 5672
Miasto: Kraków

Post2003-08-15, 13:01      Patch 1.1.0.2 do N2003 Odpowiedz z cytatem
NO jak robie 'auto update' to nic mi nie wyszukuje, wiec oficjalnie jeszcze patch nie wyszedl
 
MaXyM


Dołączył: 17 Sie 2001
Posty: 6289
Miasto: Kraków GG:1905678

Post2003-08-15, 13:05      Patch 1.1.0.2 do N2003 Odpowiedz z cytatem
Lefty, nie musisz więc go ściągać.
Podałem to jako news bo wszyscy na to czekali. Nie pisałem do Sierry z zapytaniem czy to już oficjalny czy nie. Ale jesli uważacie że posta nalezy usunąć to niech go moderator usunie


PS. Nie sądzicie że to trochę dziwnie brzmi 'kradzione linki' ?
 
lefty


Dołączył: 17 Sie 2001
Posty: 9068
Miasto: Rzeszów

Post2003-08-15, 13:49      Patch 1.1.0.2 do N2003 Odpowiedz z cytatem
Maxym, najpierw kliknalem a pozniej dopiero sprawdzilem na ich stronie czy to aby wersja finalna ale napisali, ze nie wiedza czy to bedzie ostateczna czy nie O tym czy wyszedl oficjalny i ostateczny patch mozna poczytac na forum Sierry Posta nie ma potrzeby usuwac a co do "kradzionych linkow" to fakt, dziwnie to brzmi skoro tego patcha nie wypuscili/zrobili autorzy strony, na ktorej on sie znajduje Lepiej jednak w takich przypadkach nie dawac bezposrednich linkow bo potem beda gadac, ze jestesmy leecherzy etc.
 
MaXyM


Dołączył: 17 Sie 2001
Posty: 6289
Miasto: Kraków GG:1905678

Post2003-08-15, 13:54      Patch 1.1.0.2 do N2003 Odpowiedz z cytatem
OK. Domyślałem się że to nieoficjalny wyciek. nie pomyslałem żeby Was uprzedzić. My fault
A na stronę nie zaglądałem bo dostałem linka przez GG i od razu ściągnąłem patcha.
 
Richie


Dołączył: 16 Sie 2001
Posty: 20333
Miasto: Lublin/Wrocław

Post2003-08-15, 14:01      Patch 1.1.0.2 do N2003 Odpowiedz z cytatem
nauczony przykladami dodatkow do GPL za ktore jedyna nagroda jest wlasnie wizyta na stronie autora popieram, ze skoro tak sobie zyczy autor podawajcie tylko strone na ktorej jest plik a nie linka do wklejania tylko, thx maxym za info
 
AdAKaR





Post2003-08-15, 16:00      Patch 1.1.0.2 do N2003 Odpowiedz z cytatem
Tire wear is now more affected by running tires hot.

dzizas......

Increased race session start countdown from 30 to 60 seconds.

no to na plus

Reduced draft effects.

buuuuuuuu
 
MaXyM


Dołączył: 17 Sie 2001
Posty: 6289
Miasto: Kraków GG:1905678

Post2003-08-19, 22:33      Patch 1.1.0.2 do N2003 Odpowiedz z cytatem
Mam nadzieje że to nie jest naruszenie prawa. Ale za pare dni ten artykół się przewinie i nie trudno będzie go można znaleźć.
Pochodzi z BHMotorsports.

Eric Busch (Developer Papyrus / NASCAR): "For starters, the patch has admittedly taken a backseat to other development efforts, so fixes were worked on as time permitted. Interim patches were sent to QA for testing, but unfortunately QA is swamped with other work. The patch was at their lowest possible priority, so it literally sat there for weeks before any one even had a chance to look at it. During this time additional fixes and enhancements were made, and updated patches were resubmitted. We are now finally satisfied with the current state of the patch, and the testing it has received. To date no new issues have been found in 1.1.0.2 that would warrant further delays in the patch release. However before the patch could be released, Sierra and VUG wanted to ensure that the multiplayer component was working, so they decided to organize a group of beta testers to whom they would send the patch. There were severe communication lapses in this process, and in fact the only reason I was aware of the testing starting was when someone reposted the beta invitation they had received. Despite repeated warnings from myself that the patch had not yet been validated online, someone decided to proceed with this test anyway. I'm not clear if the validation simply wasn't done, or it was done incorrectly and not tested, but the multiplayer login obviously didn't work. Let me be perfectly clear on one thing: THIS IS NOT DUE TO A BUG IN THE PATCH! The multiplayer component of the patch is 100% working, it's just that the Authentication Servers that process the CRC check during the multiplayer login have yet to be properly configured. This will hopefully be rectified shortly without the need for any changes in the patch.

Then to make matters worse, the patch inexplicably was put on the public FTP not once but twice in the past week, and of course anyone and everyone started to download it. Again there were communication lapses, and I was not made aware of the leaks until seeing it posted on our forums. There was really nothing in the filename or documentation to indicate that this was not official, and the patch was quickly mirrored on other sites as an official release.

Afterwards several of the forum moderators felt the need to chime in and give updates on the situation. First off it is really not their place to do so, and secondly the information they were giving was wrong. There were no bugs found in the patch that were preventing the release. I don't know if that was the party line handed down to them from Sierra, but it's simply untrue. The patch was taken down last night because it never should have been on the public FTP site in the first place. The beta testing was suspended because no one had thought it necessary to check the multiplayer login prior to the start of testing, and without it working there wasn't much of a multiplayer test to be had.

So in conclusion, the 1.1.0.2 patch is the real deal, and is with 99.99% certainty the final version of the NR2003 patch. At this time it could be considered to be an unsupported "open beta" and should be working online in the coming days. There will surely be an official announcement at such time that it is officially supported and publicly available for download.

I'm not trying to make any excuses, and I'm the first to admit that it was a complete and utter debacle on nearly all levels. I don't want to publicly point fingers and lay out blame, but the patch has been out of Papyrus' hands for quite some time. In the end it really boils down to a simple lack of communication."
 
MaXyM


Dołączył: 17 Sie 2001
Posty: 6289
Miasto: Kraków GG:1905678

Post2003-08-21, 22:10      Patch 1.1.0.2 do N2003 Odpowiedz z cytatem
Właśnie Sierra zaczęła akceptować połączenia z wersją 1.1.0.2.
Sam sprawdziłem.
Na sierra coraz więcej ludzi jeździ już na tej wersji.
 
Nogal


Dołączył: 18 Sie 2001
Posty: 5672
Miasto: Kraków

Post2003-08-21, 23:21      Patch 1.1.0.2 do N2003 Odpowiedz z cytatem
Ja czekam az mi Nascar sam sciagnie najnowsza wersje
 
Centrum Fanów Symulatorów » Nascar Racing Season 4,2002,2003 Nascar Real » Patch 1.1.0.2 do N2003 Idź do strony 1, 2  Następny
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