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Nascar 2003 Season ver. 1.2.0.1

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Autor Wiadomość
AdAKaR





Post2003-09-15, 20:51      Nascar 2003 Season ver. 1.2.0.1 Odpowiedz z cytatem
naciskam teraz na "RACE SIERRA" i pojawia sie okienko w mesage of the day ze bla bla bla...... moja wersja jest "nie kompatybilna"......

Naciskając ok, pojawia sie pytanie o to czy ściągać update..... no i ściągam 17 MB....... do ver. 1.2.0.1..........

 
Reklamy
McLaren


Dołączył: 07 Sty 2003
Posty: 736
Miasto: Białystok GG:1156269

Post2003-09-15, 21:02      Nascar 2003 Season ver. 1.2.0.1 Odpowiedz z cytatem
dokladnie o tyle dziwne ze to 1.2.0.1 a na 99% mialo zostac 1.1.0.2 ciekawe jakie zmiany jeszcze zaszly .

BTW niech wszyscy siagna ten update bo nie wejdzie sie na sierra i oczywiscie trzeba update serka zrobic
 
Wujo Ford
Mondeo Cosworth

Dołączył: 22 Sie 2001
Posty: 1771

Post2003-09-15, 21:05      Nascar 2003 Season ver. 1.2.0.1 Odpowiedz z cytatem
no wlasnie to dzis sie nie da na nasz serwer wejsc, rozumiem ?!
 
Gul Dudo


Dołączył: 26 Wrz 2001
Posty: 584
Miasto: Wrocław

Post2003-09-15, 21:10      Nascar 2003 Season ver. 1.2.0.1 Odpowiedz z cytatem
chyba w tył zadziała
 
McLaren


Dołączył: 07 Sty 2003
Posty: 736
Miasto: Białystok GG:1156269

Post2003-09-15, 21:11      Nascar 2003 Season ver. 1.2.0.1 Odpowiedz z cytatem
oto lista poprawek

Cytat:
AI:

* AI cars will now be less likely to retire as a result of suffering damage.


CAR FILES:

* Changed the #155 to a Ford.


CAR MODEL:

* Added jack screw holes to rear window.

* Fixed incorrect shininess map on steering column.


CAR SETUPS:

* Slight adjustments to the FAST and JASPER setups to account for ride-height and front spring changes. See PHYSICS section below for more details.


CHAMPIONSHIP SEASON:

* Qualifying results and number of poles will now be properly saved in Event Results and Season Standings after a completed qualifying session was restarted.

* Fixed some minor sorting issues on the Event Results and Season Standings tables.

* Practice length, Happy Hour length, and the roster name are now properly saved into the season file.


CONTROLS:

* When throttle or brake are assigned to a digital control such as a keyboard key or joystick button, traction control and anti-lock brakes can now be disabled.


GARAGE:

* Car setup ranges are now properly applied as a setup is loaded. This prevents the use of setup files from previous versions which allowed different ranges.


MULTIPLAYER:

* Fixed a bug which prevented in-car chat when the chat filter was disabled.

* Fixed a bug which prevented bosses from ejecting other clients.

* The !clear command has been renamed !clear_black so as to not conflict with the various clear password commands.

* Increased timeout for Sierra.com race list download.

* Hardcore mode now has separate options for driving aids and visual restrictions. When driving aids are restricted, anti-lock brakes, stability control, steering assistance, and traction control will be disabled for all drivers.

* Increased race session start countdown from 30 to 60 seconds.

* Black flags that are issued by an admin or as the result of a poll can now be cleared.

* Non-animated opponent pit crews can now be seen in multiplayer races.

* Sierra.com system messages are now properly translated eliminating the cryptic "@#1267ever" and similar messages.


PHYSICS:

* Updated super speedway aero drag and downforce maps based on new data Jasper Motorsports.

* Extended the non-super speedway aero-downforce and aero-balance maps so that when the car is run very low to the ground an aero understeer problem caused by running off the end of the aero maps is fixed.

* Softened motion ratios of the front springs based on new data from Jasper Motorsports. Slightly stiffer front springs will be required to get the same front wheelrate as before. Version 1.0 setups will still have the correct wheel rate, their spring rate will be displayed based on the new motion ratio.

* Slightly reduced front bump camber effects.

* Front suspension geometry has been reworked to fix a camber fall-off with steering bug.

* Chassis had too much ground clearance, so bottoming out wouldn't occur when it should.

* Chassis bottoming out friction is increased.

* Reduced draft effects.

* Rear weight bias at restrictor plate tracks is now limited to 50% of the car's minimum weight to match 2003 rule changes.

* Tire wear is now more affected by running tires hot.

* Stability Control has been tweaked to affect tire wear.


PIT CREW:

* Pit crew will no longer wave pit sign when you are serving a drive-thru penalty unless you pull into the pit stall area indicating that you actually want to pit (note that the drive-thru penalty will NOT be cleared if you do in fact stop for service).

* Fixed a bug that could lead to a never-ending pitstop if the spacebar was pressed while the F9 Pit Summary box was displayed and the car had no damage.


RACE CONTROL:

* Fixed a bug in Arcade mode which prevented you from being able to clear a drive-thru penalty after speeding in the pits.

* Penalties for cutting the course are no longer enforced after a car has taken the checkered flag.

* Qualifying session time will be extended for longer tracks. This will allow the use of 3rd party tracks where qualifying laps previously could not be completed within the game's default session time limit.

* Caution periods at the short ovals (Bristol, Martinsville, and Richmond) have been extended by an additional lap.

* Fixed a bug which caused the speed/gear indicator's yellow flag to not reset after a debris caution.

* Increased caution sensitivity.

* With damage enabled, debris cautions for single car accidents are now possible.


RENDERER:

* Fixed a bug which could cause low track rail LODs in wide FOV camera views.

* Greatly reduced framerate impact of advanced "on-car shadows" Graphics options when using the DirectX D3D renderer.

* Car shadows can now use Shadow Volumes. See Additional Information section below for details.

* Slight optimization to multi-pass rendering in the DirectX D3D renderer. See Additional Information section below for details.

* Fixed bug which caused car to car shadows to appear opaque black in the OpenGL renderer.

* Fixed a bug in the DirectX D3D renderer that for some users would cause a crash at the Eight-Bowl track (this fantasy track is available via a separate track pack download).

* Fixed a bug in the OpenGL renderer that caused some of the shadows at Las Vegas (76 balls and the scoring tower) to not be cast onto the car.

* Fixed a bug in the OpenGL renderer that could cause an intermittent crash to desktop at certain tracks.


SPOTTER/CREW CHIEF:

* Added support for "3-wide on the left" and "3-wide on the right" messages.

* If you are already on pit road, the spotter will no longer remind you to come in and serve a black flag penalty when you cross the start finish line. If you exit pit road without serving the penalty, the reminder message will then be triggered.


TELEMETRY:

* Player car gauge data and opponent car track position information are now available. See "telemetry\papytelemapp.h" and "telemetry\tsample.cpp" for details.


TRACK ARTWORK:

* Fixed a problem with the horizon texture at Darlington when cloudy weather was selected.

* Fixed a graphical issue that could be seen in the rear-view mirror at Texas.

* Added missing wall ads back to New Hampshire.

* Fixed a missing wall texture at Indianapolis.


TRACK GEOMETRY:

* Fixed an incorrect extended surface type on the apron at Bristol-Night.


TRACK SETTINGS:

* Increased Bristol, Bristol-Night, and Martinsville pace speeds to 40 mph to prevent passing the pace car while on pit road.

* Tightened up the qualifying checkpoints for Daytona and Daytona Night.

* Added a new track.ini setting "track_dir". See section below for details.


USER INTERFACE:

* Fixed scroll bar on Sierra.com available races table.

* Added a checkbox to the Options screen to disable the menu background animations.

* Fixed a typo in the garage's transmission ratio pop-up help box.

* Added "Import" and "Export" buttons to the Opponent Manager Screen. See Additional Information section below for details.

* Volume of the garage background sound is now properly controlled by the Sound Option screen's "User Interface" slider.

* Added a display of the total number of servers and players to the Available Races table.

* Improved scrolling for the driver list table on the Opponent Manager screen.

* Correct manufacturer car model is now loaded on the post-race newspaper winning screen.

* Fixed a bug which could cause the displayed calibration values to carry over from one "page" of the controller calibration dialog to another. Note that this was a display-only issue, and in no way had any affect whatsoever on the actual calibration data used by the game.


trzeba bedzie porownac z lista od 1.1.0.2
 
Nogal


Dołączył: 18 Sie 2001
Posty: 5672
Miasto: Kraków

Post2003-09-15, 21:34      Nascar 2003 Season ver. 1.2.0.1 Odpowiedz z cytatem
Niestety dzieki patchowi P.O.L.I.S.H.'a nie widac
 
Richie


Dołączył: 16 Sie 2001
Posty: 20333
Miasto: Lublin/Wrocław

Post2003-09-15, 21:40      Nascar 2003 Season ver. 1.2.0.1 Odpowiedz z cytatem
bo wielki brat czuwa i wylaczyl serek, ktory wlasnie sie upgraduje za 10min bedzie stal juz na patchu
 
Wujo Ford
Mondeo Cosworth

Dołączył: 22 Sie 2001
Posty: 1771

Post2003-09-15, 21:41      Nascar 2003 Season ver. 1.2.0.1 Odpowiedz z cytatem
o zesz ty
 
lefty


Dołączył: 17 Sie 2001
Posty: 9068
Miasto: Rzeszów

Post2003-09-15, 21:52      Nascar 2003 Season ver. 1.2.0.1 Odpowiedz z cytatem
McLaren napisał:
dokladnie o tyle dziwne ze to 1.2.0.1 a na 99% mialo zostac 1.1.0.2 ciekawe jakie zmiany jeszcze zaszly .

Nie, po wyjsciu bety 1.1.0.2 pisano pozniej na RSC i forum Sierry, ze oficjalny patch bedzie mial jednak numer 1.2.0.0. Widac, ze dodali jeszcze jedyneczke na koncu Gorzej bedzie jak po paru dniach tego patcha zdejma, trzeba bedzie znow instalowac nascara na serwerze
 
Nogal


Dołączył: 18 Sie 2001
Posty: 5672
Miasto: Kraków

Post2003-09-15, 22:11      Nascar 2003 Season ver. 1.2.0.1 Odpowiedz z cytatem
Qfa stare setupy sie nie nadaja
 
McLaren


Dołączył: 07 Sty 2003
Posty: 736
Miasto: Białystok GG:1156269

Post2003-09-15, 22:24      Nascar 2003 Season ver. 1.2.0.1 Odpowiedz z cytatem
to najgorsze wlasnie ze stare sety sa nadsterowne i malo przewidywalne
 
MaXyM


Dołączył: 17 Sie 2001
Posty: 6289
Miasto: Kraków GG:1905678

Post2003-09-15, 22:25      Nascar 2003 Season ver. 1.2.0.1 Odpowiedz z cytatem
Stare czyli z NR2002 czy z NR2003 przed spatchowaniem?
Jeśli to pirwsze to nawet się nie przyznawaj cheaterze.
 
Nogal


Dołączył: 18 Sie 2001
Posty: 5672
Miasto: Kraków

Post2003-09-15, 22:30      Nascar 2003 Season ver. 1.2.0.1 Odpowiedz z cytatem
Dzisas MaXyM....Chyba kazdy glupi wie, ze chodzi o setupy z N2003 przed patchem...
 
MaXyM


Dołączył: 17 Sie 2001
Posty: 6289
Miasto: Kraków GG:1905678

Post2003-09-15, 22:41      Nascar 2003 Season ver. 1.2.0.1 Odpowiedz z cytatem
I dlatego ja mądry nie wiedziałem
 
Adik


Dołączył: 17 Sie 2001
Posty: 3932
Miasto: /dev/dvb

Post2003-09-15, 22:46      Nascar 2003 Season ver. 1.2.0.1 Odpowiedz z cytatem
a juz nic mam to &^#%@$%^)(*
 
Centrum Fanów Symulatorów » Nascar Racing Season 4,2002,2003 Nascar Real » Nascar 2003 Season ver. 1.2.0.1 Idź do strony 1, 2, 3, 4, 5, 6, 7  Następny
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