no normalnie jak bedzie tak jak zapowiadają to bede poszczany na maxa tak jak ostatnio po wiadomości, że Kubica bedzie testowym driverem w ukochanej F1 w Sauber BMW
gra FPP (TPP?)
ważniejsze rzeczy wytłuściłem, choć wszystko przyprawia o ból głowy
Cytat:
I'm an alpha tester for the game 1944 D-Day: Operation Overlord.
So I hope you don't mind that I'm advertising this, it's a game subforums after all...
1944 D-Day is a simulation game, in which you can play almost every single role in Operation Overlord...
In single-player you will live (you won't have to fight though as it is a simulation) in a realistically and accurately recreated Normandy.
The map size is 160x160km(=25600km²), in which you will play a role, whether it might be a civillian, resistance fighter, Scotsman, German medic, American chaplin, etc.
The area itself will not only be inhabited by civillians, but you'll also notice a great varity of wild-life.
In 1944 you'll encounter almost everything from hares to priests.
You will start randomly in Normandy or you will enter Normandy. (take notice! You won't start in Great-Britain!)
When you die, you'll simply switch to another unit.
Because this battlefield is huge and hundreds of units are scattered, the AI system named Intelligent Tutoring System® is delivering fights of over 100.000 bot-players fighting, thinking, moving or dying.
This is all processed simultaenously.
And every bot is different, because it has knowlegde about something else.
It's not an AI which is built to shoot and surround you.
This AI is created to think like a human, with emotions, knowledge, all have a complete life of its own.
This all happens real-time, and is processed real-time.
As an example:
As a leading officer you can command an squad or company to maintain a certain area, may it be a village or forest.
In a village the AI will use it's knowlegde, so instead of placing bots at random spots, the AI will try to use it's artificial brains.
Bots will notice that a machinegun can be set-up on a tactical place and trenches can help to defend a city. (The bots and players can dig and use trenches and foxholes)
Every single action will be recorded in the AI systems cache, and it will learn that you are either a sick bastard or a true brother in arms.
The communication system is much like the WW2's comm system.
Radiomen are used to establish a wireless voice connection between squads, companies, divisions and whole armies.
Without this, the homefront will not be informed and might be unaware of your actions. This could be fatal for both you and your army.
The setting of this game is pure realism, no crosshairs, no HUDs, just ironsights and your own body, your surroundings and your mates to inform you.
This game isn't infantry-based only, the whole battlefield aspect will be brought to this game.
Only it's going to be much more detailed, versatile and realistic then the Battlefield-series.
Flight-simmers and Tank-simmers might fall in love with 1944 D-Day, as it creates a realistic and detailed simulation of aircraft and groundvehicles.
It will handle as easy as Battlefield will, but have the realism and detail degree of IL-2 Sturmovik...
The game is built up on the next-gen Reality Engine, which is even better than Unreal Engine 3.0 and much cheaper. In fact, Epic had to buy Unreal Engine 3.0 but the concurrent was to dangerous!!!
Furthermore, for the tech-lovers, this game will have the kick-ass NovodeX physics engine which means it will be fully compatible with the PhysX add-on card.
The networksystem is RakNet, a versatile and fully upgradeble system.
Trees, grass and other vegetation are built with SpeedTree RT.
Sound will be handled by EAX 5.0 Advanced HD taking the max out of your SoundBlaster X-Fi soundcard.
no jeszcze tylko musze poszukać informacji o trybach rozgrywki sieciowej, kiedy wydadzą itp..itd...
no i wogole jestem ciekaw co z tego zrealizują bo trudno sie łudzić (choć zycze im tego), ze wszystko dadzą rade, a wygląda to wszystko w planach ZBYT RÓŻOWO
Reklamy
Mongoose
Dołączył: 05 Wrz 2001
Posty: 2292
Miasto: Gliwice
2006-01-12, 02:07 1944 D-Day: Operation Overlord
Trzeba miec tylko nadzieje, ze nie skonczy sie na poboznych zyczeniach i po premierze znow nie wrocimy do OFP i HD2 SS ... o ile w ogole cos sie z tego urodzi, bo o STALKERze juz prawie zapomnielismy a jeszcze nie wyszlo nawet demo