Dołączył: 16 Sie 2001
Posty: 20333
Miasto: Lublin/Wrocław
2004-10-28, 09:40 Richard Burns Rally (by SCi)
bo pisal je sluszny kolega, z ktorym swojego czasu pisalem i testowalem pierwsi wpolsce CMR2 w siedzibie cdprojektu, pokazalem mu wtedy gpl, filmy z gpl i od tamtej pory glosi jedyna sluszna droge
kaeres
Dołączył: 10 Wrz 2004
Posty: 212
Miasto: Silesia
2004-10-28, 10:29 Richard Burns Rally (by SCi)
Calkiem przypadkowo zauwazylem te recenzje jakis czas temu.
Faktycznie poznac po czlowieku, ze jest fascynatem symulatorow i nie popusci colinowi
Bug fixes:
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* The redbull animation (cans sticking out of the arms...)
* AMD crashes for people having processors not supporting SSE (now tested over here and it seems to work fine). Installer detects if the processor supports SSE and installs the right exe for RBR depending on this.
* Smashed windshield is no longer black.
* Slow-downs in replays should now be fixed.
* Option to invert steering axis (Set the desired axis to change to true in the input.ini file).
Extra:
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* Optimization of the cubic map which improves the frame-rate.
* All scripts are now included in misc.rbz and scripts.rbz.
* Modding DLL (A readme document will be released soon.)
* Audio tweak. Comments below:
New Features
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* Amplitude edit on some specific types of samples.
* Force number of audio channels to use.
* 10-Band Equalizer on the engine sound
Fixes
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* Enabled enviormental reflections ( Disabled in 1.01 ).
* Fixed broken door effect.( Disabled in 1.01 )
* Fixed transmission amplitude. ( To loud in 1.01 ).
Important
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* Read the audio.ini file for more information on the new features.
Przetestujcie i jesli testy beda OK to w domu zassam
w126
Dołączył: 04 Lip 2003
Posty: 589
Miasto: Warszawa
2004-10-28, 15:35 Richard Burns Rally (by SCi)
Sprobowalem patcha 1.02, na razie tylko ogladajac replaye. Jest przyrost fps (9800 Pro), ale przy duzej ilosc pylu nie za bardzo.
W audio.ini m.in. mozna sobie wlaczyc equalizer dzwieku silnika, oddzielny dla kazdego samochodu. Jest przykladowo zrobione Subaru 03 i rzeczywiscie brzmi inaczej. Pewnie ktos wkrotce dorobi pozostale samochody - fajna rzecz.
W readme jest jeszcze cos takiego:
Cytat:
Workarounds:
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Q: Black mipmap lines appear in the road.
A: The black lines appearing on the road is caused by the users forcing the driver to use AF (Anisotrophic Filtering) and/or FSAA (Fullscreen Anti Alias). By default it is set to be application controlled, which the game works fine with. This can have other graphical side effects, such as poor looking fonts and 2D graphics, because if you force to use these techniques they are applied to everything that is rendered instead of the application selecting where to use it. Also it does degrade the performance.
Czyli tutaj nic nie poprawili, a ten tekst swiadczy, ze nawet nie usilaja udawac, ze nie rzna glupa.